In recent years, the metaverse has captured considerable attention, notably among consumer goods brands and retailers such as Adidas, Nestlé, Schwarz Group, Walmart, and LVMH, who have ventured into virtual world experiences. Besides customer-facing use cases, some of these companies have additionally explored internal applications, utilizing the metaverse for workforce onboarding, training and collaboration. As this article will show, such innovative applications not only redefine consumer engagement and ways of working but also align with ESG (Environmental, Social, and Governance) objectives, emphasizing a commitment to sustainable practices.
The hype around the metaverse became substantial when Facebook changed its company name to Meta in late 2021 to reflect the future focus on associated technologies. However, Meta has since reported increasing losses in its metaverse-related division, Reality Labs. In 2023, the metaverse then found itself overshadowed by the rising prominence of one of its underlying technologies, artificial intelligence, and in particular Generative AI. Meanwhile, Apple's notable omission of the term "Metaverse" during its keynote on the Vision Pro Headset have prompted some pundits to prematurely declare the metaverse dead.
We believe this view is short-sighted. Certainly, the hype has cooled down with brands and retailers facing increasing economic pressures causing them to halt investments and focus on streamlining operations instead. At the same time, these companies are looking for innovative ways to advance sustainable and ethical business practices that align with their broader ESG agendas. In our view, the metaverse can provide just the right tools to address these challenges.
This article offers a brief overview of the metaverse and its foundational components, presents practical use cases from the retail industry, and assesses their potential impact on companies’ ESG objectives.
Building on its roots in gaming, the metaverse’s development remains evolutionary, and presently, no universally acknowledged definition exists. Within PwC and Strategy&, we prefer to conceptualize the metaverse as virtual or digitally overlayed 3D environments that can be accessed with avatars, allow for interactions and experiences, enable continuity of identity, objects and digital asset ownership, and increasingly integrate with the physical world.
Manifestations of a metaverse can come both in the form of open community-driven platforms (i.e., decentralized) or via private custom worlds often controlled by a single party. The metaverse is predicted to experience staggering growth resulting in a multi-billion dollar opportunity by the 2030s along hardware (e.g., access devices), software (e.g., platforms), and services (e.g., experiences, advisory, support). The retail industry takes a significant share of the overall addressable market, particularly driven by the prospects of e-commerce.
Importantly, the metaverse is not a standalone technology. Its growth is underpinned by the convergence of pivotal building blocks, which collectively define its expansive nature. In the dynamic realm of the metaverse, sustainability and innovation converge within three essential layers - access, enabler, and infrastructure - each comprising several building blocks (see Exhibit 1).
Exhibit 1: Metaverse layers and building blocks (non-exhaustive)
For more comprehensive introductions (A metaverse that works, Demystifying the metaverse) and current metaverse predictions, we refer to our existing articles within the global PwC network.
The impending integration of its technological facets solidifies the metaverse as a lasting phenomenon. The paramount question for brands and retailers then becomes: What’s their strategic stance toward the emerging opportunity, especially in light of a growing emphasis on sustainable business practices and broader ESG objectives?
To understand potential metaverse use cases for brands and retailers and evaluate how they contribute to sustainable, social, and ethical practices, we differentiate the two types of user groups that are typically addressed in the consumer and enterprise metaverse (see Exhibit 2). As the naming indicates, the former is associated with consumer-facing use cases where users can experience and immerse themselves in virtual worlds to interact with their favorite brands, participate in virtual shopping events and leverage digital products and assets. The latter describes a version of the metaverse that is mostly employed for company-internal use cases, allowing employees to meet and collaborate in virtual environments, receive training and education or use digital twins to simulate and optimize outcomes along the retail industry’s value chain. Note that use case categories may overlap as boundaries between them are blurring.
Exhibit 2: Use case categories in the consumer and enterprise metaverse (selection)
This category comprises use cases allowing consumers to experience and interact with a brand and its corporate identity in social environments (such as today’s leading virtual gaming platforms). Retail companies (incl. fashion, lifestyle, wholesalers, grocers and CPGs) have multiple options to shape social and immersive experiences, e.g. by leveraging gamification in virtual worlds or hosting brand-specific events on respective platforms. In the long run, we expect the metaverse to become an increasingly important channel to reach relevant target groups (e.g. generations Z and Alpha) and strengthen consumers' brand loyalty (incl. via Web3 technology; see Digital products and assets).
Granting global access, the (public) metaverse can enable brands and retailers to create deep, emotional, and authentic experiences for a broad and diverse range of consumers. Metaverse based virtual presence and thus increasingly digitized marketing channels can curb the resource consumption of traditional channels such as print media. By curating virtual events and edutainment opportunities, the metaverse empowers brands to reinforce corporate values, brand identity, consumer awareness and transparency – for instance, via (gamified) content and quests on sustainability agendas including environmentally-friendly products, packaging, and services. Social interaction within these virtual environments is actively encouraged. Individuals can craft personal avatars and participate irrespective of geographical location, social background, age, or gender.
Exhibit 3: Summary of positive ESG impact potential along use case categories (selection)
Curious how you may dive in and explore concrete opportunities? Below, we outline tangible steps for brands and retailers to engage in metaverse-related activities with a focus on sustainable outcomes:
Importantly, managing trust and risks from the outset and staying true to your purpose and brand messaging is imperative across your omni-channel offering in physical and digital worlds. With you in the metaverse, our global community of solvers can help create sustainable value for your enterprise and the broader society.
Ruth Melches, Dr. Junis Rindermann, Christopher Kliebenstein, Philipp Sostmann, Florian Voigt and Julia Lorey also contributed to this article.